## What is a quadrant vector?

Quadrant 1 is the angle you calculate. Quadrant 2 is 180 minus the angle you calculate. Quadrant 3 is 180 plus the angle you calculate. Quadrant 4 is either 360 minus the angle you calculate, or, put a negative in front of the angle you calculate.

What are the three types of vectors?

They are:

• Zero vector.
• Unit Vector.
• Position Vector.
• Co-initial Vector.
• Like.
• Unlike Vectors.
• Co-planar Vector.
• Collinear Vector.

What are the components of the vector in Quadrant I?

Figure 2.19 Scalar components of a vector may be positive or negative. Vectors in the first quadrant (I) have both scalar components positive and vectors in the third quadrant have both scalar components negative. For vectors in quadrants II and III, the direction angle of a vector is θA=θ+180° θ A = θ + 180 ° .

### What are the 4 quadrants?

Here are the characteristics for each of the four coordinate plane quadrants:

• Quadrant I: positive x and positive y.
• Quadrant II: negative x and positive y.
• Quadrant III: negative x and negative y.
• Quadrant IV: positive x and negative y.

What is the direction of the vector?

The direction of a vector is the orientation of the vector, that is, the angle it makes with the x-axis. A vector is drawn by a line with an arrow on the top and a fixed point at the other end. The direction in which the arrowhead of the vector is directed gives the direction of the vector.

What are different types of vectors?

Types of Vectors List

• Zero Vector.
• Unit Vector.
• Position Vector.
• Co-initial Vector.
• Like and Unlike Vectors.
• Co-planar Vector.
• Collinear Vector.
• Equal Vector.

#### What are the parts of vector?

What Are the Three Components of a Vector? The three components of a vector are the components along the x-axis, y-axis, and z-axis respectively.

How do you find the components of vectors?

Components Of A Vector. The components of a vector in two dimension coordinate system are usually considered to be x-component and y-component. It can be represented as, V = (vx, vy), where V is the vector. These are the parts of vectors generated along the axes.