How do I convert a object to a polygon in Maya?

Select the NURBS surface and choose Modify > Convert > NURBS to Polygons. A polygonal representation of the surface is created at the same position as the NURBS surface.

What are the Maya particles?

In Maya, there are two types of particles: hardware rendered and software rendered. Hardware particle types must be rendered with the hardware-rendering system (Window | Rendering Editors | Hardware Render Buffer), because the particles don’t appear in the normal software render.

How do you convert nParticles?

To convert emitted nParticles, either emit some nParticles into the scene and select them, or select the nParticle object from the Outliner. Select Modify > Convert > nParticle to Polygons. After your nParticle object is converted to a polygon object, Maya no longer displays the particles in the scene view.

How do you change particle size in Maya?

In the scene view, select the nParticle object you want to edit. In the Attribute Editor, select the nParticle object’s nParticleShape tab. In the Particle Size section, set the Radius value.

How do I convert curves to polygons in Maya?

Select Modify > Convert > NURBS to Polygons > to set the Polygon Edges to Curve Options. Converts the selected subdivision surface(s) to polygons. Select Modify > Convert > Subdiv to Polygons > to set the Subdiv to Polygons Options. Converts the selected subdivision surface(s) to NURBS.

What is particle goal in Maya?

A goal is an object that particles follow or move towards. You can use goals to give trailing particles a flowing motion that’s hard to generate with other animation techniques. The trailing particles move as if connected to the goal by invisible springs. In the context of goals, soft bodies are considered particles.

How do you convert particles to moles?

From particles (atoms, molecules, or formula units) to moles: Divide your particle value by Avogadro’s number, 6.02 × 1023. Remember to use parentheses on your calculator! From moles to particles (atoms, molecules, or formula units): Multiply your mole value by Avogadro’s number, 6.02 × 1023.

How do you create a particle system in Maya?

1. Setting Up Particles Emission

  1. Open Maya.
  2. Jump in the Dynamics mode so that you get the dynamics menu items.
  3. Go to Particles > Create Emitter and click on the option box.
  4. In the Emitter Options box, give the emitter a name as Particles Emission.
  5. The default timeline length is up to 24 frames only.