How do you write a game design document?
How do you write a game design document?
How to write a game design document
- Rule #1: Don’t do it in MS Word.
- Rule #2: Start with one concise sentence.
- Rule #3: Make it visual.
- Rule #4: Keep it collaborative.
- Rule #5: Make room for changes.
- Game overview.
- Game description.
- Game elements.
What are the steps followed in creating the game specifications?
How to Develop a Video Game
- Pick a concept. Generate a few game concepts to see what kind of game you want to make.
- Gather information. Game creation involves extensive research.
- Start building.
- Refine your concept.
- Test your game.
- Market the finished product.
What is the game design process?
My game design process includes 6 stages – capture, brainstorm, prototype, playtest, iterate, and implement. These stages aren’t necessary consecutive, different stages can occur simultaneously, and stages can be repeated.
What should a game design document include?
A GDD usually includes:
- Executive summary (game concept, genre, target audience, project scope, etc.)
- Gameplay (objectives, game progressions, in-game GUI, etc.)
- Mechanics (rules, combat, physics, etc.)
- Game elements (worldbuilding, story, characters, locations, level design, etc.)
What goes into a game design document?
Content. A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.
What is the first step in the game design process?
The first step to a game design process is to prototype a concept. Make early decisions around the core ideas.
What are the 4 essential elements of a game?
What are the basic elements all games have in common? All games have players, objectives, a system of rules, and feedback. All these together make a game a game.
What is a high concept game document?
The High Concept Document A high concept document is primarily a sales tool, although you can write one for yourself as well, just as a way of keeping a record of ideas you’ve had. Think of it as a résumé for a video game.