Which Pokémon uses Metronome?

This is an article for the move Metronome (TR14) and the Pokemon who can learn it and its location in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC….By TM / TR.

Clefairy Clefable Poliwhirl
Mewtwo Mew Cleffa
Togepi Togetic Politoed
Smoochum Miltank Blissey
Celebi Ludicolo Sableye

What moves are excluded from Metronome?

Metronome ignores the effects of Lock-On and Mind Reader when choosing a Pokémon to target. Metronome will not prioritize any Pokémon to target; it will randomly target any opponent a move is able to target (even if the move has a positive effect, such as Heal Pulse).

Is the Metronome a good Pokémon?

You can’t always rely on Metronome, it uses good or bad attacks mostly and is very risky. But it’s fun. Sometimes even good moves occur, like when once my Togepi used Metronome, it used Fissure, and the opponent got knocked out.

What is a Metronome battle?

Metronome battles are now supported on Pokemon Showdown! It’s a 2v2 format where all Pokemon can only use Metronome.

Is Metronome a good move for Mew?

Because of a lack of good Physical attacking Pokemon with Metronome, Mew takes this spot. Synchronize can be very helpful when people aren’t aware of it, which is actually quite common at the lower end of the ladder.

Does Metronome work with multi hit moves?

3 Answers. No, it’s every time you use the move.

Which Watt trader sells Metronome?

What are all the TRs available in the game?

Name Location
TR14 Metronome Watt Trader (Dappled Grove)
TR15 Fire Blast Max Raid Battle Reward
TR16 Waterfall Max Raid Battle
TR17 Amnesia Watt Trader (Giant’s Seat)

How does Metronome work Pokemon?

The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row).

Does Metronome work with rollout?

No Metronome only boosts per time a move is selected in a row not when a move is performed. IE rollout gets boosted by 1.1x the next time its selected after it runs its course the first time instead of it getting boosted every time it moves.