What is CObject in MFC?
What is CObject in MFC?
CObject is the root base class for most of the Microsoft Foundation Class Library (MFC). The CObject class contains many useful features that you may want to incorporate into your own program objects, including serialization support, run-time class information, and object diagnostic output.
What is serialize in MFC?
Serialization is the process of writing or reading an object to or from a persistent storage medium such as a disk file. Serialization is ideal for situations where it is desired to maintain the state of structured data (such as C++ classes or structures) during or after execution of a program.
What is CArchive?
A CArchive object provides a type-safe buffering mechanism for writing or reading serializable objects to or from a CFile object. Usually the CFile object represents a disk file; however, it can also be a memory file ( CSharedFile object), perhaps representing the Clipboard.
What is serialization which function is responsible for serializing data?
The Serialize member function, which is defined in the CObject class, is responsible for actually serializing the data necessary to capture an object’s current state. The Serialize function has a CArchive argument that it uses to read and write the object data.
What is serialization in CPP?
Overview. Serialization is a mechanism to convert an object into a sequence of bytes so that it can be stored in memory. The byte stream, once created, also can be streamed across a communication link to a remote receiving end.
How do you make a class serializable in C#?
Here are the following steps that we are going to do to create a serializable class and test it.
- Create a custom class named Employee and assign properties.
- Define the serialization functions.
- Create a main class and instantiate our Employee class.
- Serialize the object to a sample file.
What is a data serialization language?
Serialization is the process of converting a data object—a combination of code and data represented within a region of data storage—into a series of bytes that saves the state of the object in an easily transmittable form.
How do you serialize an object in CPP?
Serializing whole objects To unserialize an object, it should have a constructor that takes byte stream. It can be an istream but in the simplest case it can be just a reference uint8_t pointer. The constructor reads the bytes it wants from the stream and sets up the fields in the object.