What is NURBS modeling?
What is NURBS modeling?
NURBS, Non-Uniform Rational B-Splines, are mathematical representations of 3D geometry that can accurately describe any shape from a simple 2D line, circle, arc, or curve to the most complex 3D organic free-form surface or solid.
Is SketchUp a mesh or NURBS?
SketchUp is first and foremost a polygon mesh modeler, using a winged-edge data model.
How do you make a NURBS curve?
To create a NURBS curve by control point:
- Click the NURBS Curve tool from the 3D Modeling tool set, and click the Control Point mode.
- Click to set the first point on the curve.
- Click to set the point that the curve pulls toward but does not touch.
- Double-click to set the end point of the curve.
Which tool can be used for NURBS Modelling?
The insert knot tool takes a number of NURBS curves from the selection and requests two additional values, a parametric value u and an integer value i. A knot with the specified value u will be inserted i times into the knot vector of the selected curves, without changing the shape of the curves.
What is the use of NURBS?
Non-Uniform Rational B-Splines (NURBS) provide a 3D modeling framework based on geometric primitives and drawn curves. You can use NURBS in two ways: Construct 3D models from NURBS primitives. Primitives are simple 3D objects created in the shape of common geometric forms such as cubes, spheres, cones, and so on.
What is the difference between 3D solid modeling and mesh modeling?
Unlike solid models, mesh has no mass properties. However, as with 3D solids, you can create primitive mesh forms such as boxes, cones, and pyramids, starting with AutoCAD-based products 2010 or later. You can modify mesh models in ways that are not available for 3D solids or surfaces.
How do I create a Nurb in Maya?
Creating NURBS curves
- Draw NURBS curves.
- Create a curve from a surface edge, isoparm, or curve-on-surface.
- Create a Bezier curve.
- Create arcs.
- Create a fillet curve between two existing curves.
- Create a degree 3 curve to match degree 1 (scan) data.
- Import vector data as curves or generate polygonal surfaces.
What is the difference between NURBS Modelling and polygon Modelling?
For polygon modeling it calculates polygons, which are flat planes that comprise a 3D shape (the way that a cube is made out of 6 squares for example). NURBS calculates the mesh as splines between points, which can make curves out of a single section of geometry.
What is spline modeling?
Spline modeling is used primarily for the creation of hard objects, like cars, buildings, and furniture. Splines are extremely useful when creating these objects, which may be a combination of angular and curved shapes. When creating a 3D scene that requires curved shapes, spline modeling should be your first choice.