What is the world record for Ghost Valley 2 Mario Kart Wii?
What is the world record for Ghost Valley 2 Mario Kart Wii?
The fastest lap of the “Ghost Valley 2″ circuit on Mario Kart Wii (Nintendo, 2007) is 19.447 sec, achieved by James ”TwIsTeD_EnEmY” Bouchier, in Aberystwyth, UK, on 29 June 2010.
What is the world record for Grumble Volcano?
The fastest completion times recorded on Grumble Volcano by CTGP-Revolution users as of 2022-06-05 04:29 UTC. There are 3986 unique players represented across 27112 records. The CTGP-Revolution track ID for this course is SLOT03-ACC0883AE0CE7879C6EFBA20CFE5B5909BF7841B .
Does the Grumble Volcano shortcut still work?
The popular shortcuts from Mario Kart Wii now do not work anymore.
Is Toadette a girl?
Toadette is the most visible female Toad, so would that make her akin to Smurfette in being the only prominant female of her kind? There are other female Toads, as seen in the Super Mario Super Show cartoon and games like Paper Mario: The Thousand-Year Door.
Who is the heaviest character in Mario Kart Wii?
Heavy: Wario, Waluigi, Donkey Kong, Bowser, King Boo, Rosalina, Funky Kong, Dry Bowser.
Is Ghost Valley 2 in Mario Kart Wii?
Ghost Valley 2 returns in Mario Kart Wii as the third track of the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across, while heavyweights need to perform a trick to do so.
How do you skip a course in Mario Kart Wii?
This course and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place. When boosting with a Mushroom or charging a Mini-Turbo into the pole next to the finishing line, the player’s vehicle will clip the pole and be sent flying over the bottomless pit, thus skipping a large part of the course.
Does Mario Kart Wii have a bridge course?
This course is reused in both Mario Kart: Super Circuit and Mario Kart Wii . It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns.